Province of Quebec Airsoft Club

MILSIM Rules of Engagement

 

1.                Table of Contents

 

1.     Table of Contents. 1

2.     General Rules. 1

2.1       Firearms. 1

2.2       Goggles and Masks. 1

2.3       Bbs / FPS / Joules. 1

2.4       Unloading and Securing Guns. 2

Unloading and securing an AEG.. 2

Unloading and securing a GBB.. 2

2.5       Littering, Smoking, and Drugs. 2

3.     Ammunition Limits. 2

4.     Medics. 2

5.     General Hit Rules. 2

6.     Lottery Ticket Hit Rules. 3

7.     Intelligence Gathering Rules and Intel Packages. 3

8.     Demolition Rules. 4

9.     Destruction of a Base. 4

 

2.                General Rules

 

2.1             Firearms

 

FIREARMS are PROHIBITED at PQAC events

 

2.2             Goggles and Masks

 

 

2.3             Bbs / FPS / Joules

 

 

2.4             Unloading and Securing Guns

Unloading and securing an AEG

Unloading and securing a GBB

 

2.5             Littering, Smoking, and Drugs

 

 

3.                Ammunition Limits

 

The ammunition limit rules may vary from game to game and scenario to scenario, but as a general rules the following rules should be adhered to for each “mission”:

 

-         10 full low-cap magazines

-         Or 18 low-cap magazines filled with 33 BBs each

-         Or 2 high-cap magazines

 

4.                Medics

 

 

5.                General Hit Rules

 

The General hit rules will be used most players during a game.

 

 

6.                Lottery Ticket Hit Rules

 

Specialized teams might use the lottery ticket hit rules during certain games.

 

 

7.                Intelligence Gathering Rules and Intel Packages

 

The intelligence gathering rules may be used during certain games to add a level of realism. If they used the following rules should be adhered to:

 

 

8.                Demolition Rules

 

Demolition rules are used when the scenario calls for the destruction of certain objectives.

 

 

9.                Destruction of a Base

 

The Base Destruction rules may be used during a game to add a level of realism to the scenario. If they are used, the following rules will be adhered to:

 

·        When a team’s base is destroyed, that team looses all command and control ability for a period of 40 minutes. That means that:

-         All command radios will be ignored (but still monitored in case of injuries or emergencies)

-         The team commander will be considered dead for 40 minutes and may not give orders or coordinate actions.

-         All players inside the base when it is destroyed are considered dead and may not respawn for 40 minutes.

-         After a base is destroyed, it may be moved, if the team chooses do to so.

·        If the base is also a respawn area, no players may respawn during the 40-minute period.