Operation Lion Fire
Rules of Engagement

1. Insertion and Extraction

Marine and SEAL teams will use insertion and extraction rules when departing and returning from missions.

2. Ammunition Limits

The ammunition limits for NATO and Rebel forces is different to reflect the different challenges posed by their respective missions.

2.1 NATO Ammunition Limits

For each mission, each player may carry no more then a total of 600bbs (10 full low-cap magazines, 18 low-cap magazines filled to 33 BBs each, or 2 high-cap magazines) whether they are in magazines or in bags.

2.2 Rebel Ammunition Limits

Each player may not carry more then 400bbs in magazines (6 full low-caps, 12 low-caps filed with 33 BBs each, or 1 high-cap magazine). Players manning the AA sites may have with them an extra 400bbs in bags (for re-loading). Players manning the training camp may bring with them a larger number of extra BBs (in bags) for training purposes.

3. Medics

4. General Hit Rules

The General hit rules will be used by the Rebel Forces and the Marine Amphibious Force.

5. Lottery Ticket Hit Rules

The Lottery ticket hit rules will be used by the SEAL teams and by the Pilots.

6. Intelligence Gathering Rules and Intel Packages

7. Demolition Rules

8. Destruction of a Base

When a team’s base is destroyed, that team looses all command and coordination ability for a period of 40 minutes. That means that: