Rules

Introduction

Purpose

The purpose of this document is to outline the rules regulations in effect during PQAC sponsored events. Unless otherwise explicitly stated the event’s staff, all rules described herein are applicable at all times during events.

Staff & Responsibilities

The Event Coordinator is responsible for organization an event and coordinating the actions of other staff and participants.

Safety Marshall and Safety Staff are responsible making sure that all safety rules are enforced and adhered to. They are also responsible for reporting any serious safety breaches to the Event Coordinator.

Referees (when applicable) are responsible for enforcing the rules of the game and/or scenario being played. They are also responsible for making sure safety rules adhered to.

The First Aid Person(s) is responsible for evaluating the severity of injuries incurred by players, and for either administering treatment or for contacting local emergency services (911) and preparing the evacuation of the injured player.

Safety is everybody’s responsibility

Penalties

The goal of the penalties is not to harass the occasional offender who makes an honest mistake, but to punish those repeat offenders that show a marked contempt for the rules and for the safety of other players.

Verbal Warning

A verbal warning is given whenever a referee, Safety Marshall, or coordinator observes a violation of the rules. Player is expected to comply with the warning, and correct their behavior.

Expulsion from Game

If a verbal warning proves infective, players may be expulsed from the game. Expulsed players must leave the field immediately, gather their equipment, and go home.

Ban from Club

For players who show a definite contempt for the rules, and where expulsion from games has not succeeded in correcting behavior, a ban temporary or permanent from all PQAC sponsored events will be considered. Players so banned will not be invited to any events for the duration of the ban, and if they present themselves will be refused access.

General Rules

Firearms

FIREARMS are PROHIBITED at PQAC events

Goggles / Mask

  • APPROVED Paintball goggles are mandatory, full face masks are optional.
  • Goggles must completely cover the eye with no gaps for a BB to slip through.
  • Goggles must be worn at all times unless you are in a safe zone and the security Marshall has given you permission.

Bbs / Fps / Joules

AEG upgrades: Max M120 spring or equivalent.

Bolt action and PSG1: Max PDI 250% (or equivalent)

Other “sniper” systems must be inspected by a PQAC representative before being allowed on the field

Unloading and Securing Guns

Unloading and securing an AEG

  • Remove magazine
  • Point in safe direction
  • Fire remaining bb’s
  • Place gun on safe
  • Attach barrel pug (or other suitable barrel block)

Unloading and securing a GBB

  • Engage safety
  • Place gun in holster
  • If no holster is available then remove magazine

Littering, Smoking, Drugs, Use of Profanity

  • No littering will be tolerated, both in the playing fields, and the staging area.
  • Smoking is allowed ONLY in the Staging Area. Smoking on the field will result in immediate expulsion.
  • Absolutely no drugs, alcohol or profanities will be tolerated.

Rules in Safe Zones

Safe Zone: A safe zone is an area designated by the event staff where weapons are to be secured and goggles can be removed.

Staging Area: The staging area is a designated safe zone, usually one per field, where equipment can stored, players can prepare for games, and where players return to after each game ends.

Shooting Area: A shooting area is an area where guns can be discharged freely for test firing and zeroing. A shooting area will de designated for each field and must be respected.

  • Absolutely no discharging of an Airsoft gun within 50 feet of a Safe Zone will be tolerated.
  • No dry firing will be tolerated in a Safe Area
  • Discharging weapons will only be allowed in designated Shooting Areas.
  • Players discharging their weapons outside of designated games areas and shooting areas will be subject to immediate disciplinary actions.
  • All persons in Safe Zones should have their guns secured.

Rules During Play

Referees (when applicable)

  • Referees will be available at all times to answer and questions or solve any disputes.
  • Whatever the referee decides is final, no referees decision will be over turned by anyone even the event sponsors.
  • Any disagreements or fighting will not be tolerated, PERIOD.

No Shooting Zone

  • AEG: “Mercy” application can be used within a 5 foot radius of another player (see MERCY RULE)
  • Sniper: ABSOLUTELY no shooting within 50 feet of another player

If one person has snuck up on another please follow the Surrender rules below. If both players are within each other’s sight, then one player must call out, after which each player must not shoot and each player must retreat to where they originated.

Grenades, Mortars, and Smoke Bombs, etc

  • Paint or Firecracker/Explosive grenades/mortar/etc. devices will not be allowed.
  • SMOKE GRENADES are authorized only if Marshall gives permission.

Elimination

  • A hit on the body anywhere counts as an elimination. (Unless the scenarios rules state differently.)
  • If you are eliminated, keep yelling "DEADMAN" otherwise people who may not know might keep shooting you.
  • GUN hits do not count as an elimination at any time. The Gun is then declared dead and you must use a side arm or backup gun. If you do not have one, you are then considered out. (This rule only applies for certain scenarios and will be indicated prior to game)
  • DO NOT dishonor yourself by not calling hits. If you have any question that you might have been hit. Call the hit. In most scenarios, reincarnation is minutes away.
  • Remember, dead men "Tell No Tales", once you have been eliminated, do not converse with the living in any way, other than shouting "DEADMAN".
  • An eliminated player must immediately proceed to the designated "Rejuvenation Station" of their team, unless the scenario says differently.

    Eliminated players must return to the designated "safe zone"

  • No shooting or dry firing of guns by anyone that is dead and awaiting for start of new game in staging area. Surrender
  • If you are within a 5 foot radius, and behind an enemy, call for a surrender. (This is not a rule. Players have the option to accept or refuse your call for surrender)

Game Signals and Commands

Game On

Game On means that the game is now beginning.

Goggles are to worn. Guns may be loaded and fired for gameplay.

Game Halt

A halt is called to temporarily stop a game. A halt might be called to deal with a safety problem, or resolve issues with players on neighboring fields

All players immediately stop shooting and place their guns on safe. Players remain in place and goggles remain on. The game resumes then the Game On signal is given.

Game End

The Game End signal is given when one side has met its win condition, or the game is deemed to be over for other reasons by the coordinator.

All players unload their guns according to the previously outlined procedure and proceed to return to the staging area. Goggles remain on until the Game Safe signal is given, or the safety marshal indicates otherwise.

Emergency Stop

The emergency stop signal is similar to the Game End signal, except that it is only given incase of a serious emergency such as an injury.

Players are to follow the same procedure as for a Game End.

Game Safe

The designated safety marshal gives this signal when all guns have been secured.

Players may remove their goggles. From this point on, guns can only be fired in designated Shooting Areas

First Aid Point and Medical Emergencies

During the game a First Aid Point as well as First Aid Person will be designated.

For Minor Injuries

For minor injuries, such as a small cut or sprain, frostbite, and dehydration, players should advise a Safety Marshal and make their way to the designated First Aid Area. If necessary the Safety Marshall will terminate the game and contact emergency services (911).

For Major Injuries

For major injuries, such as a major cut, fracture, concussion, severe hypothermia or heat stroke players should immediately advise a Safety Marshall or other staff. The game will be stopped and, injury permitting, the player moved to the first aid area. If the player cannot be moved then he/she should be immobilized. If necessary, emergency services will be contacted.

Evacuation

If an injury is severe enough, the player may need to be evacuated from the field. Emergency services will be contact by the event staff.

If the player can be safely moved, then he should be brought to the entrance of the field to await the ambulance, and kept warm either in the chalet or in a vehicle.

If the player cannot be safely moved, as is the case with a spinal cord injury, the player should be immobilized and kept warm. A person should be sent to the entrance of the field to guide in Emergency services personnel.

Remember, safety is everybody’s responsibility!

Copyright 2002 Province of Quebec Airsoft Club